Assets are organized in directories.
File names follow the naming convension:
Asset Labels helps to categorise assets and to indicate important attributes of a particular asset.
Some assets require different Asset Labels. See below which labels are required for which Asset type.
The following file type is preferred:
Creators of Prefabs should refrain from using any Scripts (Components) not included in the Aw-Sim Framework package so that it may be imported into other projects.
Ommit for Assets that is independant of the Render Pipeline or that requires the Universal Render Pipeline. All other Assets should add one of the following postfixes to the file name:
|birp||Build-In Render Pipeline (The default Unity Pipeline)|
|hdrp||High Definition Render Pipeline|
|srp||Scripted (custom) Render Pipeline|
The following file types are recommended:
- psd = Photo Shop Document
- png = Portable Network Graphic