Players see themselves as GameObjects attached (children of) an ExperienceHumanoid. Initially no visible GameObjects will be attached and the player will be "invisible" (not rendered). Once a GameObject with a Renderer is attached to a part of the ExperienceHumanoid, that part will be visible and move together with that part. For example if a GameObject that looks like a hand glove is attached to a hand, then the player will be able to see his/her own hand.
- If no User was assigned, the normal respawn process follows.
- If a User was assigned, that specific User's Experience will receive all the addresses on the
Mimication's inspector properties.
- Experience.ExecuteExperiencePresentation(...) method will load the presentation for each part from the addresses.